// Status supports two different representations.
// - When the low bit is set it is an inlined representation.
// It uses the canonical error space, no message or payload.
// The error code is (rep_ >> 2).
// The (rep_ & 2) bit is the "moved from" indicator, used in IsMovedFrom().
// - When the low bit is off it is an external representation.
// In this case all the data comes from a heap allocated Rep object.
// rep_ is a status_internal::StatusRep* pointer to that structure.
uintptr_t rep_;
// status_ will always be active after the constructor.
// We make it a union to be able to initialize exactly how we need without
// waste.
// Eg. in the copy constructor we use the default constructor of Status in
// the ok() path to avoid an extra Ref call.
union {
Status status_;
};
// data_ is active iff status_.ok()==true
struct Dummy {};
union {
// When T is const, we need some non-const object we can cast to void* for
// the placement new. dummy_ is that object.
Dummy dummy_;
T data_;
};
// Construct the value (ie. data_) through placement new with the passed
// argument.
template <typename... Arg>
void MakeValue(Arg&&... arg) {
internal_statusor::PlacementNew<T>(&dummy_, std::forward<Arg>(arg)...);
}
// Construct the status (ie. status_) through placement new with the passed
// argument.
template <typename... Args>
void MakeStatus(Args&&... args) {
internal_statusor::PlacementNew<Status>(&status_,
std::forward<Args>(args)...);
}
// Construct an instance of T in `p` through placement new, passing Args... to
// the constructor.
// This abstraction is here mostly for the gcc performance fix.
template <typename T, typename... Args>
ABSL_ATTRIBUTE_NONNULL(1) void PlacementNew(void* p, Args&&... args) {
new (p) T(std::forward<Args>(args)...);
}